Thank you thank you

Is it easy to edit those XMarkerHeading to add a custom mesh/texture to them ?
I guess they are, err, invisible by default
Make a renamed copy, call it "VisibleXMarker", click on the "Model" button, and pick one. Be warned, it will import the model's dynamics as well (In other words, if it's an object that havoksettles, the new marker will havoksettle and no longer just float where you put it.)