Retexturing Help Needed

Post » Wed Jun 20, 2012 7:00 am

This is what I mean: http://i221.photobucket.com/albums/dd141/SachioD/Untitled2.jpg
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Lewis Morel
 
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Post » Wed Jun 20, 2012 7:50 am

OK...found it!

But it still sounds like the bridge in the room :/
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Laura Elizabeth
 
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Post » Wed Jun 20, 2012 3:20 pm

I'm going to go ahead and release it. The sound isn't too much of a distraction....I hope :)

Here's another screenie:

[img]http://www.pcgamingnetwork.com/tmp/skyrim/pillar_room_final4.jpg[/img]
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SexyPimpAss
 
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Post » Wed Jun 20, 2012 1:45 am

Weird that that worked for me and not for you. There's always creating a custom script though that you could then attach to the pillar. Something along the lines of OnContact or whatever. Not a script guy, so will take me a bit to figure it out unless somebody else steps in.. But yeah, it totally looks cool at least.
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Amber Hubbard
 
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Post » Wed Jun 20, 2012 12:37 pm

I'm not going to worry about it.

I've already spent almost 600 hours on the mod....it's time for my next thing

Free Fall Cavern :)

This will be a full on cavern full of bad things that can happen to you lol
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Lucy
 
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Post » Wed Jun 20, 2012 2:12 pm

Actually, I think I just figured out what was wrong with the noise. Hopefully. This time.

Most static objects you can get away with just keeping the OL_STATIC in bhkRigidBodyT, but this pillar is supposed to be walk-on-able. So possibly by changing the two OL_STATIC in the bhkRigidBody to OL_GROUND will do the trick.

With lots of free falling? XD

In any case, congratz on your released mod.
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Robert Bindley
 
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