» Wed Jun 20, 2012 2:12 pm
Actually, I think I just figured out what was wrong with the noise. Hopefully. This time.
Most static objects you can get away with just keeping the OL_STATIC in bhkRigidBodyT, but this pillar is supposed to be walk-on-able. So possibly by changing the two OL_STATIC in the bhkRigidBody to OL_GROUND will do the trick.
With lots of free falling? XD
In any case, congratz on your released mod.