Variable marked with an asterisk(*) need testing/confirmation.
Bools:
Spoiler
bMotionDriven ; Sets the actor into a motion driven state. Meaning his AI determines his actions.bIsSynced ;? *bVoiceReady ; Sets whether the actor can shout. Could possibly be used to cause insta-cool down for actors.bWantCastLeftbWantCastRightbWantCastVoiceb1HM_MLh_attackb1HMCombatbAnimationDriven ; Sets the actor into an animation driven state, meaning animations like "SprintStart" will actually move him, not moonwalk him.bCastReadybAllowRotation ; Allows the actor to rotate or not.bMagicDraw ; Causes the actor to draw his magic out.*bMLh_Ready ; Equip magic in the left hand.*bMRh_Ready ; Equip Magic in right hand.*bInMoveState ; Sets the actor in a "move state" .*bSprintOK ; Sets whether the actor can sprint.bIdlePlaying ;Plays a random Idle.*bIsDialogueExpressive ;Sets if actors dialogue is expressive. *bAnimObjectLoaded ;Sets whether the anim object is loaded. *bEquipUnequip ;I'm unsure about this. *bAttached ;No Idea. *bEquipOK ; Sets whether equipping is allowed.bIsH2HSolo ;Not sure.bHeadTracking ;Doesn't really set head tracking. It really allows whether an actor can turn to face you. This causes actors talking over their shoulders.bIsRiding ; Sets the actor into riding. *bTalkable ;Whether the actor is able to be talked to.bRitualSpellActive ; Sets a ritual spell active. *bInJumpState ; Sets the actor in a jump state.bHeadTrackSpine ; No Idea. *bLeftHandAttack ; Sets the actor to attack left. *bIsInMT ; Sets whether the actor is in a movement type.bHumanoidFootIKEnable ; Enables foot-to-ground sync.bHumanoidFootIKDisable ; Disables foot-to-ground sync.bStaggerPlayerOverridebNoStagger ;Sets whether the actor can stagger.bIsStaffLeftCastingbPerkShieldCharge ;Gives the actor the ability to shield charge.bPerkQuickShot ;Gives the actor the quick shot perk.
Integers:
Spoiler
iSyncIdleLocomotioniRightHandTypeiWantBlockiAnnotationiSyncTurnStatei1stPersoniLeftHandTypeiStateiState_NPCSprinting ;Sets actor in a sprint state.iState_NPCDefault ;Unknown. *iState_NPCSneaking ;Sets actor in a sneak state.*iState_NPCBowDrawn :Sets actor in a bow drawn state. *iDualMagicState ;Sets actor in a dual magic state.*iState_NPCBlocking ;Sets actor in a block state.*iState_NPCBleedout ;Sets bleedout state.*iBlockState ; Possible copy of "iState_NPCBlocking ". *iSyncSprintState ;Unknown. *iIsInSneak ;Possible copy of "iState_NPCSneaking". *iMagicEquipped ;Equips magic.iEquippedItemStateiMagicStateiIsDialogueExpressiveiSyncIdleStateiState_NPC1HMiState_NPC2HMiState_NPCBowiState_NPCMagiciState_NPCMagicCastingiState_NPCHorseiState_HorseSprintiCharacterSelectoriCombatStanceiSyncTurnDirectioniRegularAttackiRightHandEquipped ;Equips Right hand.iLeftHandEquipped ;Equips left hand.iIsPlayeriGetUpTypeiState_NPCAttackingiState_NPCPowerAttackingiState_NPCAttacking2HiDrunkVariableiState_NPCDrunk ;Sets actor in a drunk state.iTempSwitchiState_NPCBowDrawnQuickShotiState_NPCBlockingShieldCharge
Floats
Spoiler
SpeedDirectionTurnDeltaSpeedWalkSpeedRunfSpeedMinfEquipWeapAdjfIdleTimerfMinSpeedfTwistDirectionTurnDeltaDampedTurnMinPitchPitchLookattackPowerStartTimePitchDefaultPitchOverridestaggerMagnituderecoilMagnitudeSpeedSampledattackComboStartFractionattackIntroLengthTimeDeltaPitchOffsetPitchAccPitchThreshweapChangeStartFractionRotMax1stPRot1stPRotDampedPitchManualOverrideSpeedAcc
Unknown (hard/unable to tell)
Spoiler
IsNPCIsPlayerblockDownblockLeftblockRightblockUpblockDownIsBlockHitIsCastingRightIsCastingLeftIs1HMIsStaggeringIsRecoilingIsAttackingIsInCastStateIsInCastStateDampedIsCastingDualIsEquippingIsUnequippingIsCastingDualbodyMorphWeightIsBashingIsBleedingOutFemaleOffsetAdditiveHeadTranslAdditiveHeadScaleAdditiveHeadRotIsAttackReady_32camerafromxcamerafromycamerafromzVelocityZIsSneakingIsBeastRace
Raw Dump of All Variables
Spoiler
Speed
Direction
TurnDelta
iSyncIdleLocomotion
SpeedWalk
SpeedRun
fSpeedMin
useShield
useMLh
blendMoveStart
blendMoveStop
blendDefault
WalkSpeedMult
TurnDeltaDamped
TurnMin
IsFirstPerson
Pitch
PitchLook
blendAttackPowerFast
blendAttackPowerSlow
blendFast
IsPlayer
attackPowerStartTime
blendMove1stP
IntVariable
IsNPC
blendSlow
PitchDefault
PitchOverride
staggerMagnitude
blockDown
blockLeft
blockRight
blockUp
recoilMagnitude
iRightHandType
IsBlocking
iWantBlock
IsAttackReady
iAnnotation
SpeedSampled
bMotionDriven
blendAttackRelease
attackComboStartFraction
blendAttackCombo
attackIntroLength
IsShouting
weaponSpeedMult
iSyncTurnState
i1stPerson
IsSprinting
bIsSynced
IsBlockHit
TimeDelta
PitchOffset
PitchAcc
PitchThresh
UsePitch
DisablePitch
weapAdj
iLeftHandType
weapChangeStartFraction
1stPRot
1stPRotDamped
RotMax
PitchManualOverride
SpeedAcc
IsCastingRight
IsCastingLeft
CastBlend
bVoiceReady
bWantCastLeft
bWantCastRight
bWantCastVoice
BlendDamped
b1HM_MLh_attack
Is1HM
i1HMState
RawBlend
BlendAcc
b1HMCombat
bAnimationDriven
bCastReady
IsStaggering
IsRecoiling
IsAttacking
IsInCastState
bleedoutTurnMult
IsInCastStateDamped
bAllowRotation
bMagicDraw
CastBlendDamped
bMLh_Ready
bMRh_Ready
iState
iState_NPCSprinting
iState_NPCDefault
fIsFirstPerson
bInMoveState
iState_NPCSneaking
iState_NPCBowDrawn
BoolVariable
DualMagicState
iDualMagicState
InDualMagicState
iState_NPCBlocking
iState_NPCBleedout
iBlockState
bSprintOK
iSyncSprintState
IsEquipping
IsUnequipping
iIsInSneak
currentDefaultState
bowZoom
bowZoomAmt
bIdlePlaying
iMagicEquipped
iEquippedItemState
iMagicState
IsCastingDual
bIsDialogueExpressive
iIsDialogueExpressive
bAnimObjectLoaded
fEquipWeapAdj
bEquipUnequip
bAttached
bodyMorphWeight
IsBashing
bEquipOK
IsBleedingOut
fMagicForceEquipBlendValue
FemaleOffset
blendVerySlow
blendDialogue
iSyncIdleState
fIdleTimer
bIsH2HSolo
AdditiveHeadTransl
AdditiveHeadScale
AdditiveHeadRot
2HMweaponSpeedMult
iState_NPC1HM
iState_NPC2HM
iState_NPCBow
iState_NPCMagic
iState_NPCMagicCasting
iState_NPCHorse
iState_HorseSprint
iCharacterSelector
randomStartTime
bHeadTracking
bIsRiding
fMinSpeed
iCombatStance
turnSpeedMult
iSyncTurnDirection
fTwistDirection
IntDirection
DirectionRange
DirectionRangeDamped
DirectionDamped
IsDismounting
TargetLocation
bTalkable
bNeutralState
CastOK
blendFromAnimDriven
walkBackRate
bRitualSpellActive
SwimDirection
iRegularAttack
IsAttackReady_32
camerafromx
camerafromy
camerafromz
VelocityZ
bInJumpState
LookAtOutOfRange
iRightHandEquipped
iLeftHandEquipped
testInt
iIsPlayer
SpeedDamped
bodyMorphMuscular
bHeadTrackSpine
IsSneaking
iGetUpType
iState_NPCAttacking
iState_NPCPowerAttacking
iState_NPCAttacking2H
LookAtOnGain
LookAtOffGain
LookAtEyeOnGain
LookAtEyeOffGain
iDrunkVariable
iState_NPCDrunk
leftWeaponSpeedMult
bLeftHandAttack
BlendJump
bIsInMT
BoolVariable00
bHumanoidFootIKEnable
testPitchOffset
bBowDrawn
IsBeastRace
bHumanoidFootIKDisable
iTempSwitch
iState_NPCBowDrawnQuickShot
iState_NPCBlockingShieldCharge
bStaggerPlayerOverride
bNoStagger
bIsStaffLeftCasting
Is3rdPKillOnly
bPerkShieldCharge
bPerkQuickShot
m_bEnablePitchTwistModifier
m_worldFromModelFeedbackGain
IsBleedingOutTransition


(Oblivion it was always just x == 0 )