I gave up, and since have been wondering how to do this. Aparantly my old methods of scripting (From Fallout) wont work here. I figure it should be simple... How would I do this?
Thanks,
Alexander J. Velicky
ScriptName NoPlayerActivation extends ObjectReferenceEvent OnInit() BlockActivation()EndEventEvent OnActivate(ObjectReference akActionRef) If (akActionRef != Game.GetPlayer()) Activate(akActionRef, true) EndIfEndEvent