I've created a new model that is basically a combination of two pre-existing weapons in skyrim. I've done this in blender. I also spent some time trying to get a decent unwrapping of the uv map (this is my first time trying to mod a model, and first time trying to do uv-unwrapping. It took about 3 tries, and a 4th try would probably again do a better job).
I then began hand-painting the texture into the uv map in a combination of MyPaint and Gimp, and it's a very time consuming task. I was curious how the Skyrim artists did this. Did they create a higher quality model, texture the model (procedural or otherwise), and then bake (is that the correct terminology) uv maps from the already textured model? Finally, creating a lower quality model and applying textures from the higher quality renders?
Maybe asking how Skyrim artists did this is the wrong question. Maybe how are community modders doing this is the right question?
Thanks!

