Activating an object within a spell?

Post » Wed Jun 20, 2012 4:53 pm

Finally decided to try my hand at Skyrim modding and I've hit an issue with Papyrus which I knew would happen sooner or later. :P How do I go about using a function that isn't within the script I'm extending? Basically I have a spell that needs to activate a container. Seems simple enough only to find out that Activate is a member of ObjectReference not ActiveMagicEffect. Is there some way for me to extend multiple scripts, or access the ability to use activate within the magic effect's script?
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