Is there a function that forces an actor to walk over to and start using a cooking spit? I have already defined the cooking spit as a property, so now I only need the function.
I think there's an idle marker for that. You could assign that to a quest alias, then make a scene that uses your NPC as it's only actor, and tells him to use that idle marker.
Your function would just call the scene start function.
I created a new scene in my quest, and added the actor. I can't find any way to tell the actor to use the cooking spit, though. I figured there would be some AI package thingie that I could force upon the actor, to make him use the spit. But I can't find anything like it. Help please.
I created a new scene in my quest, and added the actor. I can't find any way to tell the actor to use the cooking spit, though. I figured there would be some AI package thingie that I could force upon the actor, to make him use the spit. But I can't find anything like it. Help please.
Since it's furniture I'd look for a package that will let you tell him to use furniture. I haven't worked with any of them yet to do that, but that's where I'd start.
Since it's furniture I'd look for a package that will let you tell him to use furniture. I haven't worked with any of them yet to do that, but that's where I'd start.
Yea, but I can't find any way to add the AI package thingie to the actor.
Yea, but I can't find any way to add the AI package thingie to the actor.
You've set up the scene, correct? It goes into the scene phase with the actor (you add it onto the actor with a right click and add on the scene view itself).