Is there a complete list of SKSE functionality?

Post » Wed Jun 20, 2012 9:52 am

I'm thinking something similar to the CK wiki, but basically any information about how to use it would be great. I'm thinking of trying to design turn based combat for my PokeMod, and I'm pretty sure I'm gonna need the extender at the very least to display option menus (like deciding what move to use in pokemon, etc.) so I'm trying to find out more about it. But, I'm not having much luck.

Thanks in advance boys and (let us hope) girls.
User avatar
Sophie Morrell
 
Posts: 3364
Joined: Sat Aug 12, 2006 11:13 am

Post » Wed Jun 20, 2012 5:32 pm

Isn't there a skse_docs.txt file in the archive currently? If I remember correctly, their plan was to put documentation online once they're no longer considering SKSE "pre-release", which likely means once they have Papyrus extensions working.

Cipscis
User avatar
Ally Chimienti
 
Posts: 3409
Joined: Fri Jan 19, 2007 6:53 am

Post » Wed Jun 20, 2012 12:56 pm

According to the docs text file, there are only a couple of functions exposed at the moment and they're focused on actionscript(?) for SkyUI by the looks of it. They're working on a long list of functions to be exposed via Papyrus, but there's no release for any of those yet AFAIK. Check the SKSE threads in the mod forum.

As Cipscis mentioned, the skse_docs.txt file is the best reference for exposed functionality at the moment.
User avatar
Kayla Bee
 
Posts: 3349
Joined: Fri Aug 24, 2007 5:34 pm


Return to V - Skyrim