» Wed Jun 20, 2012 4:07 am
Thanks for replying.
How can the tempering bonus be applied in a script? Can it be reversed?
How can a tempered item be detected in a script?
I'm trying to write a script to apply damage to weapons and armor.
But, if this can be done, it could be used a lot of ways. Another idea I have is about redoing a smithing perk, so that with high enough skill you would forge fine or exquisite quality items. I know how to apply a Perk, but that's on the player. Tempering is like a perk on an item.