couldnt you do a get actor value on health before and after the on hit event, then calculate the difference?
The idea is good at first, but how can I keep control of the correct actor health?
I could save the actor health after each hit and compare that value to the current health on the next hit. But after a hit, the actor can be healed or lose health through other means that don't trigger the OnHit event, so I don't think I can have control of that health.