ReferenceAlias Fill Types: Unique vs. Forced

Post » Wed Jun 20, 2012 3:14 pm

When it comes to Reference Alias that point to PLAYER - are there advantages or caveats to filling the alias with a Forced Reference vs Unique Actor?
And what about using both at the same time?

I would be using the alias(s) in the context of an always running quest
User avatar
Lory Da Costa
 
Posts: 3463
Joined: Fri Dec 15, 2006 12:30 pm

Post » Wed Jun 20, 2012 11:26 am

Forced perminantly makes the target persistant (Always loaded), whereas unique does not. So if your quest is running all the time no matter what, I don't think it matters which you use.
User avatar
Cartoon
 
Posts: 3350
Joined: Mon Jun 25, 2007 4:31 pm

Post » Wed Jun 20, 2012 3:06 pm

If you wanted the reference to go away when you finished quest or it was removed which would you use? Unique?
User avatar
Chris Duncan
 
Posts: 3471
Joined: Sun Jun 24, 2007 2:31 am

Post » Wed Jun 20, 2012 11:37 am

If you wanted the reference to go away when you finished quest or it was removed which would you use? Unique?
Unique. Once something is a forced reference alias, it's persistant forever. That's why Unique is more memory efficient and better. But if your quest is always running, it wont make a difference. However, if your quest does end at some point, unique would be a more efficient choice.
User avatar
Hannah Whitlock
 
Posts: 3485
Joined: Sat Oct 07, 2006 12:21 am

Post » Wed Jun 20, 2012 12:49 pm

Unique > all, whenever you can, it's just nicer.
User avatar
Ezekiel Macallister
 
Posts: 3493
Joined: Fri Jun 22, 2007 12:08 pm


Return to V - Skyrim