I have discovered that what conditions you have access to depends on what your "entry point" is... a "weapon" condition appears with "mod attack damage" but not with "mod percent blocked" for example. Is there any way around this? Specifically, I am trying to alter the player's chance of being staggered, but only when she is wielding a one-handed weapon with nothing in her off-hand. I've used a "GetEquippedItemType == 0" condition on the left hand, but don't have a "weapon" tab to find out what she has equipped in her right.
I guess I could use GetEquippedItemType on the right hand to invalidate everything but the four one-handed weapon types, but I would like access to the more obvious and elegant solution the "weapon" tab would offer.
Does anyone have any ideas?
Thanks in advance!


