What are you working on? (pin this?)

Post » Wed Jun 20, 2012 11:02 am

I've been working on a lot of weapon mods recently (most of them for myself and not posted). Currently, I am trying to make twin swords whose effects only work if both are equipped. So far, I am having much trouble...
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Everardo Montano
 
Posts: 3373
Joined: Mon Dec 03, 2007 4:23 am

Post » Wed Jun 20, 2012 1:39 pm

I'm working on a quest mod that involves Namira and a new transformation Power. The link in my signature has more information.

Here's a latest screenshot from a castle that will be the hub of the quest: http://skyrim.nexusmods.com/images/95100
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JeSsy ArEllano
 
Posts: 3369
Joined: Fri Oct 20, 2006 10:51 am

Post » Wed Jun 20, 2012 9:06 am

Progress on some big rooms

Exterior
http://imgur.com/38rtp
The Interior
http://imgur.com/sF7J6
Room1
http://imgur.com/Yr9Uv
http://imgur.com/5Qytx
http://imgur.com/LWNRe
http://imgur.com/FvfLO
http://imgur.com/8vnlZ
http://imgur.com/MMcw5
http://imgur.com/QAbpG

Room2
http://imgur.com/ZXfMJ
http://imgur.com/xkByH

Hall of Stories
http://imgur.com/9yWYE

I wish I didnt have to do this to edit my exteriors (25 grids loaded), 21 is quite stable for me and stops the damn statics from constantly disappearing

http://imgur.com/ysBHA
http://imgur.com/i7snq
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leni
 
Posts: 3461
Joined: Tue Jul 17, 2007 3:58 pm

Post » Wed Jun 20, 2012 11:43 am

Originally I just wanted a small mountain clearing for this dragon fight, I guess I got sidetracked a little

http://imgur.com/JfLNk
http://imgur.com/tAKhA
http://imgur.com/wvgkB
http://imgur.com/rcA4u
http://imgur.com/3YTSp
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Stephy Beck
 
Posts: 3492
Joined: Mon Apr 16, 2007 12:33 pm

Post » Wed Jun 20, 2012 8:15 pm

Originally I just wanted a small mountain clearing for this dragon fight, I guess I got sidetracked a little

http://imgur.com/JfLNk
http://imgur.com/tAKhA
http://imgur.com/wvgkB
http://imgur.com/rcA4u
http://imgur.com/3YTSp
That's a very cool design you've got there.
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Stephanie Kemp
 
Posts: 3329
Joined: Sun Jun 25, 2006 12:39 am

Post » Wed Jun 20, 2012 7:21 pm

Can someone please explain what the deal is with this navmesh bug people have been mentioning? Is this why my mod has been crashing in playtesting?

i just released Amethyst Hollows last night: http://skyrim.nexusmods.com/mods/18575
finally, after having rebuilt it from scratch (although the released version is only a partial rebuild of the original size)

i wanted to thanks the people from this forum whose help contributed greatly to this mod.

now onto rebuilding my first mod... sigh
Looks interesting, a new area eh

I just made a mod that allows people to auto-loot things that are above a chosen value/weight ratio.
http://skyrim.nexusmods.com/mods/18623
Nice, very handy


http://img217.imageshack.us/img217/9194/chainmail.jpg

Superb job on the chainmail there, musta been one hell of a setup to model that
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Dalton Greynolds
 
Posts: 3476
Joined: Thu Oct 18, 2007 5:12 pm

Post » Wed Jun 20, 2012 9:19 am

Ok, not sure how to start this off really, but ive wrapped up "lokirs tomb"... now i'm making my own world from scratch, bare in mind i've been using this Creation Kit for only about 2-3 weeks so far.. but i've been heavily involved in mapping for Crysis2 mod with the CryEngine 3! which id say does make the transition somewhat easy, than having no mod experience at all.. with basics like using the x,y,z gizmo's etc...

this world yet "unnamed" has around 500MB's worth of data in the various (Wilderness) cells in my world which im begining to name each so its better and faster to locate a specific place on the fly instead of them all just saying *Wilderness*. it's got a forest area somewhat resembling the "aspen trees" area around Riften & a snowy mountains area complete with a small town and various ships and docks. i'm setting up complex AI paths, and nailing down the navmesh, also have my first merchant & weaponsmith* NPC'S.. soon i'll be adding interiors for the Inn's and Hut's.. setting up quests using only my voice for the actors "Dialog" all of which im making *unique*.. there will be no character rippoffs here! :wink: also to add afew dungeon locations, castle's, Epic boss battles which to say i've already created my first "Epic unique Boss" :smile: who is human but can use Alduin's shouts etc.. ill add pictures soon when i show this to the world soon in the "MODS" section!! well i hope this sounds interesting.. coz i may be biased here, but i'm definatly loving what ive made so far!
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Spooky Angel
 
Posts: 3500
Joined: Thu Aug 10, 2006 5:41 pm

Post » Wed Jun 20, 2012 7:31 am

Currently, I'm working on a small valley within its own worldspace. I am sort of making it as a hunter's "heaven." I honestly didn't think that there were enough opportunities for hunting in vanilla Skyrim and wanted to do a mod that sort of remedied that while having as little impact on the vanilla worlds so as not to conflict with any mods yet. It has been a slow process, having to learn things as I go, but here in the last month or so I've been making better progress. Here are some early WIP screenshots, if the topic stays around long enough I may post newer images when I get the time: http://skyrim.nexusmods.com/images/62056 http://skyrim.nexusmods.com/images/62058 http://skyrim.nexusmods.com/images/64617
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Nick Swan
 
Posts: 3511
Joined: Sat Dec 01, 2007 1:34 pm

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