The weird thing is, it just isn't going smoothly for some reason... I get my debug message that the scene has started when the dialogue with the far away NPC ends. So it's starting. Okay. Then when I fast travel to my little town, and walk over to the two NPC's in the scene, I get the debug that the first line in the scene has been completed, however I hear no audio. (I recorded quick readings of all the lines so that the scene could function properly)
Then they stand there and nothing happens. If I enter the nearby interior, I get a debug saying Phase 5 is completed. What? Okay... Then I run around them outside, go back inside, continue randomly doing this for like 5 minutes, and I get no more debugs. The scene has stopped progressing.
So, my issues are; The dialogue audio is not really played, and they never actually say any lines. *HOWEVER* I can see the guys mouth move for the first dialogue line in the entire scene, and intermittently see them move as I go inside then back outside. However, no audio is ever played, no subtitles are displayed, and the scene doesnt appear to really be progressing.
I will note; I have a 'GetDistance' condition on the first phase, set up to detect when the PlayerRef GetDistance < 1024, on my Quest Alias: MyActor. Now, I mentioned going into an interior earlier, that made the quest progress, kind of? Well that interior is where my Actor Alias initially starts. Though that couldn't possibly be the cause, because the GetDistance only occurs like twice in the whole scene, and the first one fires just fine, and I never reach the second.
Thanks for any help!
Alexander J. Velicky
