Got a few various minor issues

Post » Wed Jun 20, 2012 7:21 am

Hey I thought I'd just make a thread to put all the small things I've been having issue with here. Any help is greatly appreciated.

1. Firstly I've got this weird issue with these fires in my level, they're all too bright; http://steamcommunity.com/id/mrjimmy/screenshot/560937156375688159
I've just got the fire and then a not very powerful accompanying light so I don't really know why this is occurring.

2. I was wondering about a couple of FX things, one is that the mist upon the waters doesnt really look right, you can see the planes and I was wondering what to do about that; http://steamcommunity.com/id/mrjimmy/screenshot/560937156375079021/?
Also I couldnt find anything FX wise to put at the base of the waterfall going into the body of water seen in the picture linked above, is there anything for that?

3. I changed the water in my level to something else (still water or something) and now the underwater FX dont seem to render properly :s I can see right through it, there seems to be some greenish hue though to the hud

4. I was wondering how to fix NPCs heads being differently toned to their bodies

5. Lastly this one isnt really a problem since I'm fairly sure of why its happening but I have this cave thats rotated at an angle, in the editor it seems fine, then I go in gap and theres loads of tiny gaps between walls, then I go into the editor and these gaps are now there, so I fix them and it starts all over again. I was just wondering if anyone knew why that was?
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Sylvia Luciani
 
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Post » Wed Jun 20, 2012 8:44 pm

2. Have you looked at other waterfalls in the world? There are quite a few odd little items they put at the base of some waterfalls to make it look just right.

4. This is a common problem Look around for the different solutions. The most successful one I think is having your mod as a .esm, and exporting the face data by hitting ctrl+f4 with the actor selected in the object window. I have never gotten this to reliably work though, haven't tried that much. So I can't speak with much authority.

5. Does it actually move? like the numbers change between when you set it and you load it back up in the creation kit? If you're not using grid snapping to put them together, you're probably just not checking from all angles to make sure it's a perfect match in 3D. If it's supposed to match perfectly, it's designed to be matched with grid snapping on. If you're trying to match it manually, you really have to check it from like 10 different angles, and then it will probably not be quite right anyways.
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tegan fiamengo
 
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Post » Wed Jun 20, 2012 3:01 pm

- Ah good point! XD I forget theres all that reference right there, gonna take a look now
EDIT: Ahhh
-I guess with the head thing I'll use clothing that covers most of their bodies, it's not a big deal I guess, just one of those things
-I use grid snap to realign these pieces but for reasons I cant explain when I test the plugin I see these seams clearly which I definitely didnt see before. It could just be a really weird bug? :s Definitely and odd one

Thanks for the help
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Nienna garcia
 
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