Getting summons to attack

Post » Wed Jun 20, 2012 2:28 pm

I wrote a few scripts that generated some summons in a custom-made faction that has the player faction as ally. I also set their relationship rank with player as 3, aggression as 1 (attack enemies), confidence as 4 (max), and assist to 2 (helps friends/allies). However, I don't seem to have much luck to have them actually attack. While they do attack sometimes (mostly because enemies targeted them), they are drooling and doing random stuff more often.

I wonder if there's something I also need to change. And by the way, those summons were summoned through a dummy actor, so that can also be part of the problem although it shouldn't be.
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Dan Scott
 
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Post » Wed Jun 20, 2012 2:11 pm

Are they actually summoned or placed by PlaceAtMe()? Because actors that are summoned (by marking them as summonable in the CK and using a true summon creature type spell) seem to follow an AI that overrides anything user defined in the CK.

Further: Did you set relevant NPC Factions as enemy? Because I belive that the AI doesn't follow a "the enemy of my friend is my enemy" rule, meaning it possibly doesn't suffice to have the player as a friend.
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Shae Munro
 
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Post » Wed Jun 20, 2012 4:40 pm

They are not summonable summons that were not placed using placeatme. I got them to follow my AI packages but not combat priorities.

However, I don't think I should need to set the enemy factions because all the followers just have the player faction as friends and nobody as enemies.
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Silencio
 
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