I'm experiencing an odd issue, and I fear it may just be the engine. I have an NPC escorting the player, but upon entering a dungeon from my worldspace, the NPC is like halfway through it instantly. The player then has to walk down a few hallways and kill an enemy or two, then finds the NPC, who then continues normally. This happens about 9/10 times, the other 1/10 being that the NPC is actually at the entrance like they should be.
Is there anything I can do to prevent this, as it's just really weird and immersion breaking. I don't recally this happening in either Fallout, so hopefully it can be fixed...
Thanks,
Alexander J. Velicky