» Wed Jun 20, 2012 8:08 pm
I use 3ds Max for my mods. I'm not an expert or anything, but I've successfuly edited a few vanilla meshes, so I think I can help. However, I need more info though on your steps and settings.
What did you do to the mesh? (delete vertices, move, or add)
Are you using parts of different meshes?
Did you make a 0 and 1 mesh? (I find it good to make just the 0 mesh first, then copy twice into the target folder and change one to "_1" and test, before moving on to the 1 mesh)
In nifskope, the texture property must have 9 slots in the array. 3ds max exports only 6. You have to delete out the texture property and copy/paste from the old nif. Have you done this?
One thing that might help, when I use nifskope, I always open a fresh nifskope program instance (not by just opening straight from the nif I want to edit). Then I load the nif. If I need to look at other nifs, I open a new nifskope window and open the file from there. I kept on getting errors the other way. Not sure why.