» Wed Jun 20, 2012 8:21 pm
Sorry for the thread necromancy, but I suppose I should post my findings here.
I'm getting very inconsistent results in the CK by adding new nodes instead of adding quests directly. In Script Event, under the world events node, I've added a new branch node that contains all of the new events my mod adds (that are triggered by WE scripts). I put it at the very top, directly above the dummy WETemplateNode (not the exact name of the node; look in the CK and you'll see what node I'm talking about).
Now here's where it gets weird! The CK marks the WETemplateNode as being edited, and if I remove the record in TESVSnip, my new node gets bumped to the very bottom of the world event node. Does that mean that nodes are structured like backwards linked lists?!?!? I don't understand this at all.
But then, I have a similar situation in the Change Location node set, in which the new node I add doesn't modify the node directly beneath it. I really don't understand this... Does any of the more tech-savvy people on the forum have any insight they can add?