I've seen it a few times, when weak enough a dragon can land in an uncontrolled manner, skidding across the ground and creating a big dirt trail behind it. there's custom sounds, fx and everything, it's definitely intended functionality, though it seems rarely used. I'm having little luck in figuring out exactly when or how it works.
what i've found so far is an object, DragonMarkerCrashStrip which from the looks of it is what the dragons need nearby to crash land on. There's a total of about 50 of them, places all around skyrim.
The only reference to them that i can find so far though, is a set of scripts and assets for an E3 demo, presumably where they showed a dragon crashing.
In actual production scripts, the only similar thing i've found is some commented-out code about animation states, that seemed to be concerned with making a falling dragon bleed, and was abandoned. I also know about the ability to set false the variable that allows them to fly (dragonrend does it) however this doesn't cause a crash, it only causes them to land normally as soon as they can.
I've found that it can be pretty reliably caused ingame, by dealing a dragon a massive amount of damage while it's in the air, or on a perch. But endless hours of searching the CK, scripts and packages, have turned up zero information about how this behaviour is controlled.
I'm wondering if anyone might know more on the issue. point me towards a script, ai package etc, that might be relevant? any information is appreciated.
My ultimate aim is to be able to trigger it, at will, through a script. but i've no idea what command(s) would get me there. So far the only idea i have is to massively increase it's max HP, so that it's at a low HP percentage. that should trigger it, but it's a rather inelegant solution
