Please help me understand quests!

Post » Wed Jun 20, 2012 7:39 am

I am trying to make a simple quest that will do the following:

When the player picks a perk, it will start the quest.

When the quest starts, it will check the players skill level in a certain skill, and then add another hidden perk to the player.

Each time the player gains skill in this skill, it will cause an event that will cause the script to check the player's skill level again and add another hidden perk to the player.

Basically, I am trying to make it so that taking a single perk will "automatically" give the player the 5 magic reduction perks as the player increases his skill (not all at once).




I have no idea where to start.

How to I get the quest (and subsequently, the quest script) to start when the player takes a perk in the tree?

How do I send a story event when the player gains skill to my quest script? (How do I trigger an event in the script when the player gains a skill of a certain type)

Thank you for your time!
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Project
 
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Post » Wed Jun 20, 2012 3:46 pm

Wouldn't this be much easier to do with just a single perk and some conditions?
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Jade Barnes-Mackey
 
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Post » Wed Jun 20, 2012 5:36 pm

you should give all 5 perks to the player at once. have each perk only become active by condition.

you don't need a quest to control the perk distribution per level (it's better to keep it as simple as possible)
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.X chantelle .x Smith
 
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