» Wed Jun 20, 2012 7:40 am
Excellent topic. This may seem sacreligious on these forums, but Thief ruined me for Morrowind - I just hold down CTRL for "stealth"? Really?
Anyway, stealth is certainly enjoyable in Skyrim, once you get it up to a good level and keep perking it out. I really think those 5 basic entry-level Stealth perks are worth it. Well, at least the first few, just until you start to get really good. Once I got my sneaking skills up to the point where I could use them pretty reliably, I started to realize that playing a thief in Skyrim was the Thief-iest I have felt since... well, Thief!
There's some good advice above. I would also say that if you really want to go a pure thief route, avoid daggers and the whole throat-slitting thing. In TDP and TMA, Garrett had a *sword*. So go One-handed, and keep that off-hand free so you can block.
Obviously, the bow will be important to you - more so than your sword, which is usually a last resort. Since you'll be sneaking and ideally avoiding lots of encounters, you'll want to buy some training in Archery so you have a chance when you just need to drop that *one* guard to slip into the fort. Using arrows as "noisemakers" is great thematically. No water arrows, alas, but keep an eye out for torches that can be doused (taken) - a great touch!
A great thief uses the environment to his advantage as well. Those oil pools underneath guards' feet? Keep your Flames spell for those times when you get caught and need to do some nasty damage while making your getaway.
For that matter - make *getaways*! In TES games, I'm always more tempted to stick around and fight. But playing a thief is more fun if you *run* when you get caught - as long as you've got a good plan, a place to regroup or hide until they lose your trail.
Lockpick and Pickpocket go without saying. I would consider a few of the Lockpick perks, actually: Treasure Hunter seems like it would fit for RP purposes.
Speech is also good - especially since Garrett would never work for a Thieves' Guild! Farkas is one of the few fences who will deal with an independent like him... oh wait, wrong Farkas. Anyway, fences will be hard to find if you skip the guild I imagine, so speech should be a priority. This is one reason I'm actually disappointed Imperials don't have a bonus to Speech...
Light Armor you can probably skip. I mean, if you find a good set, wear it, but no need to sink perks into it. You'll probably want to wear clothes at first anyway.
Now, the hard thing about this RP is getting your thief "jobs", especially if you're not in the guild. Yeah, you can rob houses and mansions, but my impression is that the return isn't great. However, Garrett was not just an urban City-thief - he was also the kind of guy who would explore forgotten crypts and crumbling ruins if he thought he could make a big score there, or if someone was paying him well. Thankfully, there's plenty of such places in Skyrim, and the great thing about "robbing" them is that you don't need a fence to pawn your loot.
You are going to need a reason to get out to those dangerous places, though. I'm not sure how you can rationalize a big dungeon delve... you'd need to hear a rumor about the wealth in that location, for starters. I can think of a couple of questlines, right at the beginning, where you can easily justify "thieving" a ruin. But beyond that, do your homework. I think some in-game books will tell you about specific dungeons and even mark them on your map. You can plan an expedition and hope to make a big haul.
I would honestly stay away from major questlines. They have a way of shoehorning your character in particular directions, and this RP is all about keeping it simple. You want to find your Horn of Quintus, your Eye; you don't want to have to save the world (although Garrett did get pulled into that role). There may be some minor quests that you could play with a thiefy, sarcastic attitude, though I'm still pretty new to the game and still figuring these things out.
It might also be a good idea to try to establish a home base. You need some way to spend your cash, so consider buying a house, or several. Think of them as "safehouses" for when you need to get away from the law.
What to do with the rest of your gold? Buy the best bow you can find, and a decent sword. Keep yourself well-stocked with potions, especially invisibility, health, and stamina (so you can sprint away), along with other utility potions like true shot, water breathing, and anything that can help you in a scraqe (boost light armor, block, sneak, etc). But BUY them; don't craft them yourself.
You may still have more cash than you can get rid of, so consider limiting what you can carry (though this was never an issue for Garrett's Handy Haversack of 100,000,000 Candlesticks).
In the end, you'll have to adapt your plan a little to fit with Skyriim's world. You'll have to kill people some of the time, and "jobs" will be somewhat different than Garrett's - but you can still have a blast with this playstyle.
Let us know how it goes!