Would need help with dialogues

Post » Wed Jun 20, 2012 6:35 pm

Hello all!

I am pretty new to modding (and to the modding community). I have created a first mod, but I would like to make the NPCs talk with pre-recorded dialogues (I already got the voice-acting needed for that on my side).

If anyone would be interested in giving me help with that, here's my email: [email="dominic.gagne@live.com"]dominic.gagne@live.com[/email].

Cheers and thanks in advance!
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Sandeep Khatkar
 
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Post » Wed Jun 20, 2012 10:10 pm

This will help you get started. You should post back here if you have any more questions. (I doubt anyone will be emailing you.)

http://www.creationkit.com/Bethesda_Tutorial_Dialogue
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Pixie
 
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Post » Wed Jun 20, 2012 12:27 pm

This will help you get started. You should post back here if you have any more questions. (I doubt anyone will be emailing you.)

http://www.creationkit.com/Bethesda_Tutorial_Dialogue

What I'd like to figure out is, what's the difference between "Topic Text" and "Prompt" - Is Topic text what comes up the first time, and Prompt comes up later, or is "Prompt" an override or something?
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Barbequtie
 
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Post » Wed Jun 20, 2012 12:26 pm

Thanks! I was actually reading it while you answered :)
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*Chloe*
 
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Post » Wed Jun 20, 2012 10:18 pm

Is Topic text what comes up the first time, and Prompt comes up later, or is "Prompt" an override or something?

The latter--setting a Prompt will override the Topic text.
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Laura Mclean
 
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