Disappointment with the Companions Questline

Post » Wed Jun 20, 2012 12:54 pm

Spoilers, obviously.


I've just done a couple of quests in the Companions Quest line, then I find out, that if I want to continue the whole thing, I have to become a werewolf? Lamesville.

I guess the description "the Companions fill the role of the Fighters Guild in Skyrim..." isn't quite accurate. I had no intention of becoming a werewolf. So are fighters stuck with no other option for a guild that to be a lycanthrope?

I had always read that you could become a werewolf in Skyrim, but I didn't think it would play such a major (read: required) part in one of the few "guilds" in the game...
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Stephanie Kemp
 
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Post » Wed Jun 20, 2012 3:24 pm

You can cure yourself after the questline ends, and you are never forced to transform outside of the initial transformation.
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Rusty Billiot
 
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Post » Wed Jun 20, 2012 11:50 am

Yeah its true my warrior has strong pregudece aganst Lycantropy and so i bounty hunt instead.
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matt
 
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Post » Wed Jun 20, 2012 6:16 pm

I guess the description "the Companions fill the role of the Fighters Guild in Skyrim..." isn't quite accurate. I had no intention of becoming a werewolf. So are fighters stuck with no other option for a guild that to be a lycanthrope?

Yes, that's right. There is no fighter's guild in Skyrim just a werewolf guild. So if you don't want to be one of those you're out of luck.

I guess the Stormcloaks or Imperial Legion are good ones for fighters though.
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Mandi Norton
 
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Post » Wed Jun 20, 2012 4:22 pm

The good news (or maybe bad news depending on your perspective) is that the Companion's questline is very short. You can complete the quest and be cured tout suite.
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djimi
 
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Post » Wed Jun 20, 2012 10:24 am

Actually i dont think there's a joinable Imperial faction left in Skryim besides the military itself.
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Jon O
 
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Post » Wed Jun 20, 2012 9:14 am

You're not the only one who was quite puzzled about this. I'm a bit disappointed you won't even get random quests anymore, just their stupid personal war with the Silver Hand (I guess).
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Rebecca Dosch
 
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Post » Wed Jun 20, 2012 8:00 pm

You're not the only one who was quite puzzled about this. I'm a bit disappointed you won't even get random quests anymore, just their stupid personal war with the Silver Hand (I guess).

You can sort of save and reform the Companions guild. They can recall their glorious past when the legendary axe is remade, and there are a few side quests after the main quest is completed which will result in the entire guild being purged of the werewolf curse except for one.
The only price is that you have to be a werewolf yourself for a short period, and even after you are cured still have all the tell-tale signs (or at the least the guard's keep telling you you've got fur growing out of your ears and smell like a wet dog).
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Nana Samboy
 
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Post » Wed Jun 20, 2012 9:52 pm

Read somewhere that you can "cure" others in the guild of lycanthropy. I do not remeber the particulars, but I know it was pretty convoluted and had a very very specific order to events or you couldn't do it.
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Love iz not
 
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Post » Wed Jun 20, 2012 6:51 pm

You can sort of save and reform the Companions guild. They can recall their glorious past when the legendary axe is remade, and there are a few side quests after the main quest is completed which will result in the entire guild being purged of the werewolf curse except for one.
The only price is that you have to be a werewolf yourself for a short period, and even after you are cured still have all the tell-tale signs (or at the least the guard's keep telling you you've got fur growing out of your ears and smell like a wet dog).

Guards said that to me... but then again... I am a Khajiit. So I thought it was quite obvious there was hair growing out of my ears. :P
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Eoh
 
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Post » Wed Jun 20, 2012 2:19 pm

Who cares? We are forced to play as Dragonborn in the main quest. Makes sense we have to be werewolves for the Companions.
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Valerie Marie
 
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Post » Wed Jun 20, 2012 11:45 am

Who cares? We are forced to play as Dragonborn in the main quest. Makes sense we have to be werewolves for the Companions.
It doesn't exactly make sense. But you've got a Companions avatar, so whatever.
You're the Dragonborn because that's what the main quest calls for, which makes sense.

To join what is assumed to be a fighters guild replacement, and be forced to become a werewolf... most of the population kinda frowns on that. It's the same thing as saying you have to become a vampire first; and a vampire makes even more sense than a werewolf, because the Inner Circle was touted as this high position, honorable, hard to get in thing. I got into it by making Kodlak a bowl of applesauce.
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Felix Walde
 
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Post » Wed Jun 20, 2012 10:43 pm

It doesn't exactly make sense. But you've got a Companions avatar, so whatever.
You're the Dragonborn because that's what the main quest calls for, which makes sense.
And the companion calls for Lycanthropic players. It has nothing to do with my avatar, either. Just saying.
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Soraya Davy
 
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Post » Wed Jun 20, 2012 1:57 pm

Werewolf or not the Companions are the weakest of the Guilds in my opinion.

Nothing better than large mammal exterminators.
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Steven Hardman
 
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Post » Wed Jun 20, 2012 7:07 pm

Werewolf or not the Companions are the weakest of the Guilds in my opinion.

Agreed. They are nothing compared to the fighter guild in oblivion. Most of the "looking for work" quests are BORING. And easy. The main quest line is ok. Very short though. And it was easier then i thought to get the witch heads (part of the cure). Though I did enjoy the lore - of why and how they became werewolves.

What I don't like, is if you complete the main quest line, save the world, become almost a demi-god nothing really changes in the game. Companions included.

Even when you become the leader, you don't get much. And nothing changes. Even the other companions still say things like "I can't believe they let you" - or things to that effect. I'm like, "Hello! I'm your leader now!". lol
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Darren
 
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Post » Wed Jun 20, 2012 5:55 pm

Guards said that to me... but then again... I am a Khajiit. So I thought it was quite obvious there was hair growing out of my ears. :tongue:

You play as a Khajiit werewolf? There is something about that combination ...
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Rich O'Brien
 
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Post » Wed Jun 20, 2012 8:44 am

Spoilers, obviously.


I've just done a couple of quests in the Companions Quest line, then I find out, that if I want to continue the whole thing, I have to become a werewolf? Lamesville.

I guess the description "the Companions fill the role of the Fighters Guild in Skyrim..." isn't quite accurate. I had no intention of becoming a werewolf. So are fighters stuck with no other option for a guild that to be a lycanthrope?

I had always read that you could become a werewolf in Skyrim, but I didn't think it would play such a major (read: required) part in one of the few "guilds" in the game...

Dude, I'm with ya. I didn't want to become a werewolf, and never chose to change form (only changed during the required portion of the Companion questline), but by the time I had finished all the Companion quests and errands, I had "been a werewolf" for 116 days. Really? I really didn't want to play a monster - I just wanted to run the "fighters' guild." I have this meaningless and misrepresentative stat - it just irks me. Like, I didn't even realize it or think about it - every now and again I got the message about how my sleep wasn't restful, but I (know this sounds dumb in a game, but...) had more important things to take care of, and the time just got away from me.
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SiLa
 
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Post » Wed Jun 20, 2012 12:52 pm

Agreed. They are nothing compared to the fighter guild in oblivion. Most of the "looking for work" quests are BORING. And easy. The main quest line is ok. Very short though. And it was easier then i thought to get the witch heads (part of the cure). Though I did enjoy the lore - of why and how they became werewolves.

What I don't like, is if you complete the main quest line, save the world, become almost a demi-god nothing really changes in the game. Companions included.

Even when you become the leader, you don't get much. And nothing changes. Even the other companions still say things like "I can't believe they let you" - or things to that effect. I'm like, "Hello! I'm your leader now!". lol

Yeah, it's probably better to not be the Harbinger. I feel more immersed if I'm just some low level dork who was allowed in. Simply because that's what the game tells me I am.
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Wayne W
 
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Post » Wed Jun 20, 2012 12:40 pm

I love the Companions more than the Fighters Guild. I do agree that whole Werewolf thing is kinda bad but I love being a Werewolf so it doesn't bother me. I can see why you may bother you and I agree there should be an optional of doing the questline that isn't you becoming a werewolf.
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Margarita Diaz
 
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