How to ADD a glow to a non glowing object?

Post » Wed Jun 20, 2012 12:48 pm

Hi...

New question now. Having worked out how to remove a glow, I now can't work out how to add one! I want a non glowing mushroom to glow!

I've tried adding a glow map, but that didn't work. Will keep trying, but wondered if anyone already knows?
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Tiffany Holmes
 
Posts: 3351
Joined: Sun Sep 10, 2006 2:28 am

Post » Wed Jun 20, 2012 9:10 pm

Hello,
You need to edit some values in the nif itself, using NifSkope. I played a bit with glow maps using this tutorial : http://skyrim.nexusmods.com/downloads/file.php?id=7069# (The formatting is awful, but the content helps :))
Basically, you need to edit the BSLightingShaderProperty section :
- Check the SLSF2_Glow_Map in the Shader Flags 2
- Set an emissive color
- Set an Emissive Multiple

I hope it gives you some leads ! :)
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Miss K
 
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Joined: Sat Jan 20, 2007 2:33 pm

Post » Wed Jun 20, 2012 7:52 pm

Ok, I just made those three changes, and it came up with an error that crashed the CK;


Assert


File C:\_Skyrim\Code\TESV\BSShader\BSBatchRenderer.ccp

Line: 1751
Render pass is being registered twice

Any ideas?
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Alessandra Botham
 
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Post » Wed Jun 20, 2012 7:54 pm

Hmm, I didn't mess with nif enough to actually understand it, but i found a topic on another forum where someone had the same error.
This person finally fixed it, i quote : "Just now fixed it, had multiple NiTriShapeDatas pointing to the same BSLightingShadeData, so i just made new BSLightings and fixed it."
I hope it helps.
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Katy Hogben
 
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Joined: Mon Oct 30, 2006 12:20 am

Post » Wed Jun 20, 2012 5:04 pm

Oddly, the errors dont occur in game, just in CK...
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Krystal Wilson
 
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