So I am trying to learn a bit about scripting but it seems I just dont quite understand from the wiki itself.
I am trying to create a dialogue that changes NPC outfits, like heavy armor or light armor.
currently I am trying to have it switch on a dialogue choice, based on a condition of quest stage.
it is switching at the end of the response with the Papyrus Fragment of;
GetOwningQuest().SetStage(1) <- having it switch stages back and forth for heavy/light for conditions in topic.
akSpeaker.SetOutfit( <- this is where I am stuck and confused.
at first I tried to fill it out with the outfit name HeavyArmorOutfit)
but it seems it requires it to be a variable?
I have no idea how to complete this...
I cant really find on the creationkit wiki how to define a variable with a specific object inside it...
If someone can help complete it or point me towards a good source to read up on, it would be greatly appreciated...
Thanks.
