Does something that can easily be altered in the mesh of the object interfere with non-default textures? Am I going to have to use an identical mesh with a texture added by nifskope? Will that likely work? Or is it likely something else? (FYI I have basic retexturing knowledge, I'm no master artist of retextured masterpieces, but I know how to rexture objects, even creatures if Skyrim's creature texturing mechanics are similar enough to Fallout NV that is).
What's the cause of this? What do you do with objects with meshes you want a new texture over that insist on being textureless if you alter them? Is Nifskope the solution to this, or is it more complicated?... I updated Nifskope and attempted the trick that allowed me to rexture furniture in Fallout NV... The object in the window appears to be it's vanilla texture, ingame it alters between the altered texture, and the vanilla rexture. So can anyone tell me what's going on? Edit: I simply changed multiple parts of the textures on Nifskope, and that appears to have fixed the problem. Just having one texture slot filled on nifskope didn't seem enough to overrun the default texture, so it appears everything is running fine for now.
