However, I noticed the secondary effect of Ice Spike (the slow component) had magnitude 50 (-50% slow), but with the new perk it goes to 75. I don't want to slow component to get the bonus magnitude, so I edited this slow effect to no longer be tied to the Destruction skill, but the +50% bonus is still being applied to it.
Then I decided to edit my perk adding a condition to not work on effects with the MagicSlow keyword. And that worked, but the magnitude multiplier also stopped being applied to the Ice Spike damage. Seems I simply can't have different magnitude multipliers on different effects in the same spell..
So, any way to solve that?
I just want my Ice Spike to get a damage bonus without touching the slow effect.

