Hello, so I am doing some testing with water just to see what kind of effects I can possibly create. One thing I have tried is to place a water object next to the player using PlaceAtMe, this works however it simply a floating texture without logic. For example I can walk through the water texture but it doesn't force any type of swimming motion, I simply walk under the water.
So my question is, how does the game know when the user is in or under water to play the water animation? I'd like to be able to mimic this if possible through scripting. I'm guessing part of my problem is that I can't place a WaterType object but instead have to place a Water Activator.
Thanks for any help!