If my actor is in the middle of an idle animation and the player initiates the dialog that sets the follow package to run, my actor doesn't drop what he is doing to follow the player immediately. He will always finish the animation he's running before he will actually equip his weapon and follow the player. For most of the idles like eating or whatever, that's not a huge deal as they finish pretty quickly, but if the idiot bard is singing and my actor is locked into the audience marker, he takes forever to get out of that idle and actually equip and follow the player. I have the following fragment entered for when that stage is set, but I think there's something I'm missing with the EvaluatePackage() command.
Alias_Marcus.GetActorRef().SetOutfit(MarcusSteelArmor)
Alias_Marcus.GetActorRef().EvaluatePackage()
So, what can I do to force him to drop whatever he's doing and immediately follow the player? Or am I stuck with him having to play out any animations/idles he is locked into when the player initiates the dialog? Like I say, it works as it is, but I know how impatient people are, and most will complain that my mod don't work if they have to wait for my actor to finish an animation. So it needs some polish.
Thanks!
