I am now finishing my tanning skill, adding all the various skin types, and precious furs, and so on, to the thing.
I would love, as my next mod, to go into something a little bit more complicated, and add a new CSS (Crom Skill System) skill, like woodworking (to start simple)
The idea of the CSS is that the player get various outcome for his tries (ranging from critical failure; failure; success; and critical success), and gain experience in the skill. (you can check my previous CSS skills (athletism, mining), on nexus to see how it is supposed to work). Of course, the more experience, the better the chance of good results.
My concern is, and I am opening this thread a little ahead, to start gathering the informations, to find a way to have various results for the various outcome.
First possibility: I create iterations of the same object (basic staff; staff; good staff; superior staff; master staff; Legendary staff...), with various stats (more damage, lighter, and so on...), and give the item depending on the results of the skill check. BUT I would have to create many items, and I am not sure the created items would be enchantable. So I am not really in favor of this option.
Second possibility: I create magic effect for the various results (a magic effect for basic item, one for good item, superior item, and so on), and when the item is created, I apply this effect to this already existing item (so I don't have to create many new items) according to the crafting result. I am inclined to do this later option, but my concern is applying this effect through scripting.
I have not yet started to look into this matter, I will as soon as my tanning skill is done, but any help, or bits of codes or informations or thoughts are really welcome.
