How do I make an actor repeat a line when the player gets cl

Post » Wed Jun 20, 2012 11:46 am

I want an actor to tell the player to "Come over here.". How do I do that ?

I'm guessing it's done through the misc tab of the quest that the actor is associated with but obviously I am not sure.


So how do I do this ?
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Christie Mitchell
 
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Post » Wed Jun 20, 2012 10:51 pm

It's in the http://www.creationkit.com/Bethesda_Tutorial_Advanced_Dialogue.
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Zoe Ratcliffe
 
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Post » Thu Jun 21, 2012 12:08 am

It's in the http://www.creationkit.com/Bethesda_Tutorial_Advanced_Dialogue.

That tutorial teaches you how to create custom dialogue for NPC's when you try and talk to them and they don't have any dialogue options. I tried looking into other topics other then "hello" and I found nothing of use.


So yeah, that unfortunately did not help.
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Naughty not Nice
 
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Post » Wed Jun 20, 2012 6:55 pm

you can use a hello with a condition, so that when the condition is met the specific hello will override the other hello's.

if you need it to have dialogue options, you might want to use a blocking topic (discussed in that tutorial), or a forcegreet.

i would suggest looking at maul in riften, because what you describe sounds very similar to first meeting maul in the game.
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Javaun Thompson
 
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Post » Wed Jun 20, 2012 11:07 pm

Well no I want the actor basically saying "Hey you there come over here". Not force a greet with the player.

SImilar to the crazy wood elf in Skingrad in Oblivion.
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Guy Pearce
 
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Post » Wed Jun 20, 2012 7:05 pm

Well no I want the actor basically saying "Hey you there come over here". Not force a greet with the player.

SImilar to the crazy wood elf in Skingrad in Oblivion.
Make a new branch in the Dialogue View tab, then double click the branch and make it Blocking. Then, set conditions so it can only be said when you want. (With a GetIsID, and a GetStage, perhaps) Then make it a goodbye. Or, if you want the NPC to actually be able to speak with the player, dont make it a goodbye, and link it to the actual dialogue. Then he will say 'Come over here' when the player stands near, and when the player activates him, he'll say that. Then, if you want him to instantly jump into the rest of his dialogue, double click the link from that line and the next topic, and say Make Invisible Continue. Click OK to the warning that pops up, and you're good to go. He will now repeat that one line if the player is near him, and when activated, he will say it, then continue speaking the rest of your dialogue.
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Cameron Wood
 
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