Dummy question

Post » Wed Jun 20, 2012 4:35 pm

Is it possible to have NPC's use the "combat dummy" and the "archery target" as if they are idle markers?

I know I can make a package to do this, but I'd rather the NPC's use them as one of their options while sanboxing instead of having to pick specific times in their schedule

- Hypno
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Quick Draw III
 
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Post » Wed Jun 20, 2012 10:18 pm

I looked for something like this for a while and gave up. There is no asset in vanilla that allows idle dummy practice. You might be able to make your own idle marker that uses the combat animations and force some other things through scripting (might be required for archery practice to get the arrows to fly).

You COULD create the AI procedure to practice combat to happen as part of a larger sandbox procedure rather than giving it a specific time.
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JUDY FIGHTS
 
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Post » Wed Jun 20, 2012 2:20 pm

You could make a custom package with sandbox and use idle marker procedures in a random branch.

Oh! sorry, I misunderstand you. instead of a use idle marker use a use weapon procedure.
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Beth Belcher
 
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Post » Wed Jun 20, 2012 11:43 pm

:biggrin:
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HARDHEAD
 
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Post » Wed Jun 20, 2012 11:52 pm

Niruin uses a package called "ThievesGuildTrainingArcheryTrRoom14x4" - You could examine that one, make a copy, and modify it to your taste.
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Kate Murrell
 
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Post » Wed Jun 20, 2012 3:05 pm

Cheers for the help lads, I'll have a look when I get home from work

- Hypno
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Samantha Pattison
 
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