All descriptions by Johnathan Chang.
My first question comes from Fists of Iron
FIST OF IRON
Range: Caster
Duration: (5 seconds / level) + 5 seconds
Speed: 1
Area of Effect: Nameless One only
Saving Throw: None
This spell gives the caster's fist the strength and durability of iron, turning
it into a living weapon. Any punches the caster does will do more damage than
normal.
This spell works only on the Nameless One. When cast, all his normal punch
attacks are +3 to hit and +6 to damage. The Nameless One cannot cast spells
while the Fist of Iron is in place.
Range: Caster
Duration: (5 seconds / level) + 5 seconds
Speed: 1
Area of Effect: Nameless One only
Saving Throw: None
This spell gives the caster's fist the strength and durability of iron, turning
it into a living weapon. Any punches the caster does will do more damage than
normal.
This spell works only on the Nameless One. When cast, all his normal punch
attacks are +3 to hit and +6 to damage. The Nameless One cannot cast spells
while the Fist of Iron is in place.
My question is, would it be possible to have the OnEffectStart event launch an animation, and essentially what the animation does is apply a shader EXCLUSIVELY to the hands of the actor. I just don't know if you can retrieve the hands of an actor as a target...
