The little problems.... [Need a little help]

Post » Wed Jun 20, 2012 7:19 pm

I'm having a horror of a time finding specific information on problems I have using the CK. While I can find great guides on how to make basic dungeons, quests, and companions n' such, I can't find any on the little stuff. Right now there are 3 minor problems that are bugging me that I can't figure out.

1. How do you make an item such as an arrow or sword unable to be picked up by the player? Do you have to pick a specific one from the list of items? Like "This Iron Sword is unable to be picked up and can never be set to be able to be picked up, while this one IS able to be picked up and can never be set to be UNable to be picked up."

2. How do I set the direction the player will get in and out of a chair? The default way the chairs are set make it impossible to put a chair down facing a table because when your character gets up they'll get stuck inside the table and sillyness will ensue....

3. I have placed a wood chopping stump outside of my custom house and when I try to use it my character places a piece of wood on the block and when he would get ready to raise his axe and chop it, nothing happens, the animation ends there. I copy and pasted this chopping block from another one that was placed in riverwood, this might be an issue IDK. So is there some setting on it i'm missing? Is there some clipping issue where I placed it that would make the animation stop when hit?
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Darian Ennels
 
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Joined: Mon Aug 20, 2007 2:00 pm

Post » Thu Jun 21, 2012 1:00 am

1. If it's something that can be equipped such as armor or weapons, uncheck the 'Playable' flag when you edit the item. If you don't want to create a new item, then you can select the object in the render window, edit it and go to the 'Activate Parents' tab, and check 'Parent Activate Only'. Since the object doesn't have a parent, there's no way to activate it now (except through console or a script).

2. There are many different versions of chairs. When you put the chairs in the render window, you should be able to see a blue model of a person sitting in it. There should also be some light blue 'cubes' connected. That's where you get in and out of the chair from. If you don't see any model, you might have markers turned off. Press 'M' to turn them back on.

3. No idea, sorry.
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Naomi Lastname
 
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Post » Wed Jun 20, 2012 5:11 pm

1. Make a new movable static (Worldobjects > Movablestatic) and in the "Model" field, point it to the weapon model you want. If it's not a custom one, you might have to extract the one you want from meshes.bsa. You might have to make a new one with nifskope that's based on an existing movable static and copy the mesh into it, I haven't tested it.

I don't know about the others.
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des lynam
 
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