The instructions (http://www.creationkit.com/ObjectReference.Activate_%28Papyrus%29) mention a line "NeatDoor.Activate(Game.GetPlayer())" and do not say what "neatdoor" is and this is where compile fails.
Is it the editor ID or the name of the door. Both of which I've tried but it didn't work.
Here's the script that I've been working on:
Scriptname AntreActivateDoor01 extends ObjectReferenceEvent OnTriggerEnter(ObjectReference akActionRef) NeatDoor.Activate(Game.GetPlayer())EndEvent
What I am looking to do is have the trigger open the door and then close it as fast as possible.... think haunted house

Thanks for any and all help!
