» Thu Jun 21, 2012 2:57 am
Ive made a quick test of the vanilla rocks etc to see if they can be made to be viewed as LOD and it was easy. Just take the vanilla lod file, strip out the collision data and put it into the lod system. Make a custom rock, set the custom lod as lod and there it is, appearing in the distance. Works a treat. The only issue is the inability to strip the nif down to fewer faces to prevent fps lag. I have not experienced a single frame lag since using them though. Only tested a few dozen at a time along with about thirty big cliff meshes.