It started moving xmarkers, doors, idle markers, pretty much anything and everything into this cell, once these things got in there, there wasn't any way to get them out. I tried cleaning it (deleting the changes on the details menu) but then on reload the CK would just crash. I thought I had messed something up with THAT particular mod... but then it started doing it to ALL mods (I have an eye mod that ONLY adds eye textures and even it had Gerdur's lunch marker, a bunch of xmarkers and a few doors in this stupid cell). SO I thought I broke the CK, deleted it, reinstalled it, scrapped my entire first mod and started over from scratch... and that did absolutely nothing. It immediately started moving doors back into cell 0,0. Like doors I've never even touched. Riverwood Trader's enterance door is now in there (?) as are about 15 other farmhouse doors, and a couple guard markers from Markarth ... there is no rhyme or reason, it is a blackhole from which there is apparently no escape and it will. not. stop.
I should mention that it doesn't really seem to effect anything in game. When I load up the mod all of the aforementioned items still appear in the appropriate place and work properly (as far as I can tell). I'm just worried because the CK no longer acknowledges them being in their cell of origin, which makes things complicated and messy and very very annoying.
I have no idea what to do, any help would be greatly appreciated.
Thanks in advance

