I UV mapped 3 blades in 3ds max for blood textures and two came out fine.
This is the normal working one:
http://i.imgur.com/MrunV.jpg
http://i.imgur.com/OmeWk.jpg
But one came out like this:
http://i.imgur.com/g1vyq.jpg
http://i.imgur.com/zG9fo.jpg
They're identical front and back, but for some reason it looks odd for the second one. Like its semi transparent on the front, but the back looks okay.
I used a push modifier on all the models, and when I look at it in Nifskope it looks fine, no clipping or anything. So I'm kind of stumped about this. Any idea why this might be?
Edit: Here's how it looks in Nifskope: http://i.imgur.com/8pI8a.png
As a side note: I also tested using the normal working mesh in the place of the second one and that worked fine too. I dont mind using shared pieces, but I still want to know
why its happening so I can fix this sort of problem if it occurs again in the future.
If anyone knows anything it'd be really helpful!
Thanks in advance!

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