Just realized something wasn't realistic AT ALL lol

Post » Wed Jun 20, 2012 7:16 pm

So, in TES IV Oblivion whenever you would have a Torch equipped and go into any body of water that would "submerge" you under (puts your weapon(s) away in the process), the Torch itself would fizzle out and 1 of them would be gone from your inventory.

I just had an instance where I was chasing an Elk and had a Torch equipped (just came out of a Fort), went into the water to follow.. and when I came back out my Torch was re-equipped, and re-lit. LMFAO...

Anyone else notice this?
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RUby DIaz
 
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Post » Wed Jun 20, 2012 10:00 pm

People actually use torches? Or are you just role playing?
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Danger Mouse
 
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Post » Wed Jun 20, 2012 4:12 pm

I've never been the torch sort, but it doesn't suprise me that that happened.

I mean, I can roast my nuts over a huge fireplace and not take damage...
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Monika
 
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Post » Thu Jun 21, 2012 2:08 am

I had the quest to kill that guy in a certain town for a bonus. I followed him underwater for about 10 minutes, half of which he was getting attacked. Despite the lack of oxygen and severe mauling he managed to get out dry enough and with enough fingers to relight the torch he'd entered the water with. If in doubt "magic did it".
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Krystina Proietti
 
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Post » Wed Jun 20, 2012 9:21 pm

People actually use torches? Or are you just role playing?


Some of the lighting mods make the nights/dungeons actually really dark and you need a lightsource. A la http://cloud.steampowered.com/ugc/649876689721227961/680490D0F1FC56C07E996447FEA3D6920282AB16/ I didn't play with photoshop at all, that's straight how it looked in my game.
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lolly13
 
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Post » Wed Jun 20, 2012 7:49 pm

I dont remember you ever losing a torch when you had it equiped and went into water I do remember that if you had water walking equiped and went underwater the torch would stay lit
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Claudia Cook
 
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Post » Wed Jun 20, 2012 11:45 pm

I didn't take much notice of this, but what really surprised me was how few torches there are in Skyrim. Apparently, guards own most of them!
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Haley Cooper
 
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Post » Wed Jun 20, 2012 11:33 pm

when i come across caves with torches i gram em all. companions light them at night.
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naana
 
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Post » Thu Jun 21, 2012 12:52 am

Roleplay that you relit it with destruction magic :wink:
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Jay Baby
 
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Post » Wed Jun 20, 2012 12:51 pm

Some of the lighting mods make the nights/dungeons actually really dark and you need a lightsource. A la http://cloud.steampowered.com/ugc/649876689721227961/680490D0F1FC56C07E996447FEA3D6920282AB16/ I didn't play with photoshop at all, that's straight how it looked in my game.
Looks bright enough for me to see clearly on my monitor :/

But on my TV (I play on XBox) - any time after dusk (Unless the skies are clear and both moons are out and mostly full) or in any dungeon, I need to activate night-eye to see the weapon I hold in front of my face. Your brightness may vary?
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Richus Dude
 
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Post » Wed Jun 20, 2012 5:39 pm

I didn't take much notice of this, but what really surprised me was how few torches there are in Skyrim. Apparently, guards own most of them!

That is SO TRUE! :D

But yes I use torches, I'm not one to adjust my TV's brightness or games brightness to see. I go ol' fashioned with it most of the times with Torches. That is if I can't find the Candelight spell. But they did in fact fizz out when entering water, I remember it distinctively.

@ funny [censored] fire comment - AGAIN so true.. like Breezehome's Cooking spot.. you can stand on it all day and not burn a hair on your nuts! :D lmfao
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Sarah MacLeod
 
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Post » Wed Jun 20, 2012 10:19 pm

Fire in general must be afflicted by some unnatural magical conflict in Skyrim!
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noa zarfati
 
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Post » Wed Jun 20, 2012 12:55 pm

Looks bright enough for me to see clearly on my monitor :/

But on my TV (I play on XBox) - any time after dusk (Unless the skies are clear and both moons are out and mostly full) or in any dungeon, I need to activate night-eye to see the weapon I hold in front of my face. Your brightness may vary?

I'm not saying "Can't see anything," simply that if you want to find the details you need some source of light -- in this case fire + a very bright aurora. Otherwise I end up missing chests and the like. :)

Also, monitor brightness does vary...though supposedly at the brightest (as at home) my monitor at work is pretty hard to see these screenies on, but at home they're dark (but still plenty visible). So, yes. It does vary :P
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Nikki Morse
 
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Post » Wed Jun 20, 2012 7:49 pm

I really wish Bethesda hand't gone with the same old crappy ambient lighting system. I am constantly reminded of how bad it is when I am playing STALKER CoP.

I have only had to use a lighting source on two occasions on all my playthroughs and both times were just for checking to make sure i had picked everything up. There are some mods that help a little but until the GECK is released and someone changes the actual dungeon values like the Oblivion darker dungeons mod did and replaces the crappy ambient lighting with real light sources like the "real lights" mod did its always going to look bad.

Would it have killed them to have some dungeons that were pitch black and you had to light the torches yourself? Really woudl it have been that hard for some players?

This would have been perfect in Skyrim http://www.youtube.com/watch?v=oGdAFEgyY-c
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Jonny
 
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Post » Wed Jun 20, 2012 10:13 pm

I really wish Bethesda hand't gone with the same old crappy ambient lighting system. I am constantly reminded of how bad it is when I am playing STALKER CoP.

I have only had to use a lighting source on two occasions on all my playthroughs and both times were just for checking to make sure i had picked everything up. There are some mods that help a little but until the GECK is released and someone changes the actual dungeon values like the Oblivion darker dungeons mod did and replaces the crappy ambient lighting with real light sources like the "real lights" mod did its always going to look bad.

Would it have killed them to have some dungeons that were pitch black and you had to light the torches yourself? Really woudl it have been that hard for some players?

This would have been perfect in Skyrim http://www.youtube.com/watch?v=oGdAFEgyY-c

http://www.skyrimnexus.com/downloads/file.php?id=4323 does what you're asking. As far as I can tell there really are "real lights" in vanilla Skyrim...?
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Phillip Brunyee
 
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Post » Thu Jun 21, 2012 3:35 am

http://www.skyrimnexus.com/downloads/file.php?id=4323 does what you're asking. As far as I can tell there really are "real lights" in vanilla Skyrim...?

there are some real lights but they still overdo it with that ambient light that comes from nowhere. Its better than oblivion but not nearly as good as it could be. Everything is just to well lit and nights are way to bright.

I actually have that mod installed but it still doesnt remove all the ambient lighint like the real lights mod did.
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^~LIL B0NE5~^
 
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Post » Thu Jun 21, 2012 3:47 am

Would it have killed them to have some dungeons that were pitch black and you had to light the torches yourself? Really woudl it have been that hard for some players?
But, that's neither realistic nor fun. You'd be surprised at how far light can travel through diffuse reflection (Which is what the "ambient lights" try to emulate without taxing the system in a way actual diffuse lighting would require). Also, a lot of dungeons are exposed to the air, and do have "real" light sources - Bioluminescence, illuminated particles, torches, skylights, undying candles, etc.

And I do have to use Night Eye to see in the less-illuminated dungeons. Change your monitor/TV settings.
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Kellymarie Heppell
 
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Post » Wed Jun 20, 2012 5:35 pm

You instantly keep it in your dimension pocket which is water and fire-proof of course. How else are you keeping 20 suits of full armor.
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Sophie Miller
 
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Post » Wed Jun 20, 2012 2:52 pm

But, that's neither realistic nor fun. You'd be surprised at how far light can travel through diffuse reflection (Which is what the "ambient lights" try to emulate without taxing the system in a way actual diffuse lighting would require). Also, a lot of dungeons are exposed to the air, and do have "real" light sources - Bioluminescence, illuminated particles, torches, skylights, undying candles, etc.

And I do have to use Night Eye to see in the less-illuminated dungeons. Change your monitor/TV settings.

I have done spelunking over a couple of summer and caves are not lit with bioluminescence. At best you will see a tiny tiny speck from a worm that is lit up but that is it. Even a short way into a cave cause the light level to drop very quickly especially if you have to turn corners in which case say bye bye to the sunlight. I can understand that its nirn and their caves are different but even the caves that don't have magic glowing fungus are still way to bright.

http://www.youtube.com/watch?v=oGdAFEgyY-c The dungeons of Ivellon is arguable the absolute best dungeon mod for oblivion and you had to light the torches and chandeliers as you went along. This made it very atmopsherice and added some challenge because sometimes you could hear stuff but you couldn't see it. While you could cheat with night eye it was more fun to use a torch or lightspell. It was very fun and more realistic since I still can't figure out who exactly lights all those candles for the crypts when everyone is dead.

I tried adjusting the gamma but it still doesnt solve the ambient magical light from nowhwere. I am just pissed that they gave me an awesome candle spell and there is virtually nowhere to use it.
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I love YOu
 
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