How to make a teleport line ?

Post » Wed Jun 20, 2012 9:21 pm

So I really need help with something. It is teleport lines.I wanted to make so when you speak with someone after the dialogue or the line you get teleported to specific place . Something like - "Actor" > Hey do you wanna go to Whiterun? "Player" > Yes I do - you get teleported to Whiterun. If someone can help me and tell me the scripts it will be awesome!! Thanks in advance.
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koumba
 
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Post » Wed Jun 20, 2012 5:53 pm

Pretty easy, just put a script in the "end" part of the dialog that does Game.GetPlayer().MoveTo()
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Horror- Puppe
 
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Post » Wed Jun 20, 2012 5:07 pm

How do I put script in the "end" of the dialogue?
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Alexxxxxx
 
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Post » Thu Jun 21, 2012 12:45 am

Topic Info page...down at the bottom you will see two spaces marked "Begin" and "End"
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Nancy RIP
 
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Post » Wed Jun 20, 2012 11:57 pm

Oooohh Okay. Thanks. And also after the script I type something like this right --- Game.GetPlayer().MoveTo()
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Nick Pryce
 
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Post » Wed Jun 20, 2012 1:08 pm

You would replace with the name of an objectreference property (Click "Properties" on the fragment script area to the right after compiling a commented-out version of the script like this:

;Game.GetPlayer().MoveTo(RiverwoodMapMarker)

In the Properties window of the resulting script (which should appear after you compile the commented out fragment), create a property called "RiverwoodMapMarker" that is an ObjectReference. Get the Riverwood map marker in your render window so you can click on it, then click "Edit value", and then "Pick in Render Window" then double click on the map marker.

Finally, once your property actually exists, take the semicolon out from in front of the Game.GetPlayer.MoveTo(RiverwoodMapMarker) and save.
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Joey Avelar
 
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Post » Wed Jun 20, 2012 9:26 pm

Thank you so much mate. You saved me ! Thank you !!! Also I can't figure out another thing. I guess it will be to complicated for you to explain to me but I will tell you the problem. So I wanna to add another destination for the carriage to go. Like add another town for the carriage to take you to. If you can explain how to do that or someone else know how it works it will be great. Thanks again !!!

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Natalie Harvey
 
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Post » Thu Jun 21, 2012 12:04 am

Simply add another TopicInfo to the branch with a different prompt (Like the previous one, the prompt would be "Take me to Riverwood", just make a different prompt for each destination, and have the same sort of ending script for each one, but with a different marker.
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MatthewJontully
 
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Post » Wed Jun 20, 2012 10:30 pm

Man sorry but can you explain it a little bit more because I can't understand it. I mean it is understandable but English is not my first language and it is kind of hard. I am trying to figure it out all day. Sorry and Thanks.
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Sara Johanna Scenariste
 
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Post » Wed Jun 20, 2012 7:36 pm

In the Dialog view for your dialog, right click in the topic and pick http://www.creationkit.com/Topic_Info - it would be pretty much identical to the previous one, but with a different destination and prompt.
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Bird
 
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Post » Wed Jun 20, 2012 9:38 pm

Are you sure that this will work ?
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Paula Rose
 
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Post » Wed Jun 20, 2012 2:47 pm

If done correctly, yes. Just fill in the "Prompt" text for each one with a different destination, and make a separate property for each destination, picking them in the render window like you did the first one.
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sharon
 
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Post » Wed Jun 20, 2012 5:26 pm

Okay. Sorry but what is Prompt. I can't find this word any where and I can't understand it.
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Charles Weber
 
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Post » Thu Jun 21, 2012 1:16 am

It didn't work ;( But thanks for the time !!
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Kevan Olson
 
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Post » Wed Jun 20, 2012 8:57 pm

It's on the page I linked, near the top. When you open the topic info page to put the fragment in the "end" block, look near the top. If you put text in the "Prompt" field, it will use that instead of the topic text for that particular info for the thing the player clicks on in game to pick that particular topic info.
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zoe
 
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Post » Wed Jun 20, 2012 5:29 pm

Go check out http://www.youtube.com/watch?v=Qfcet5hf5bs&list=PLACD7BBE7BB81BDC1&feature=plcpvideo tutorials. He goes through this kind of thing.
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Lawrence Armijo
 
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Post » Wed Jun 20, 2012 8:46 pm

I have watched all of them. Nothing.
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vanuza
 
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Post » Wed Jun 20, 2012 12:54 pm

Ok. So I create a new topic. In the topic new info. And make it the same as the others. Then I rename the topic to Riverwood. And it should work but it isn't.
Am I missing something
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Natalie Harvey
 
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Post » Wed Jun 20, 2012 9:50 pm

Well here's more or less what it should look like...one topic, multiple infos:

http://i591.photobucket.com/albums/ss358/RedwoodElf/MultipleInfos.jpg
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Hope Greenhaw
 
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Post » Wed Jun 20, 2012 8:39 pm

I figured it out :)
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LijLuva
 
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