The closest I could come to getting this to work is using frequent OnUpdates to check the target and then stop and restart combat with the correct target if the actor is not attacking the correct target. The problem with this method is when my actor is chasing his target, and there is some doofus actor off to the side shooting arrows into my actor, he will briefly stop moving each time he gets hit with the arrow because the arrow turns his attention to the archer for a moment before the script turns his attention back to the intended target.
I want to skip that nonsense altogether and just have my actor ignore hits made against it and only attack the target that I originally told it to with StartCombat(target).
Any help?
