calculate bow damage and count visible actors in a room

Post » Thu Jun 21, 2012 2:16 am

/edit
found a better way, using a main script + child script with events to get the actor numbers.

but still, how to calc bow damage?
for melee there are: target.GetAV("meleedamage")) but nothing for bows? isn't there any function ?
or is there any premade damage calc formula for payprus?
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mike
 
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Post » Wed Jun 20, 2012 10:26 pm

how to calc bow damage?
for melee there are: target.GetAV("meleedamage")) but nothing for bows? isn't there any function ?
or is there any premade damage calc formula for payprus?
GetAV marksman
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helliehexx
 
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