But anyways, the file I used as a base was fxambwatersalmon01a and was easy enough to properly skin and get it to swim around like it should with no weird stretching and so on. Most importantly, the bones are where they should, as seen here: http://i221.photobucket.com/albums/dd141/SachioD/1-1.jpg
Here's a screen of what settings I used to export as a .nif: http://i221.photobucket.com/albums/dd141/SachioD/2.jpg
Yet mysteriously in NifSkope most of the bones decided to rearrange themselves, though the animation and 'new' mesh ported over correctly: http://i221.photobucket.com/albums/dd141/SachioD/3.jpg
It's probably something small, but what am I missing to get the bones to follow the correct hierarchy like it is in 3DS? I know that there has to be a few people out there in the know, since there are released mods with custom creatures and armor already.
...plz say I'm not stuck reassigning all the NiNodes one-by-one.

