I'm setting the initial value of loop as 0.
Scriptname Looper Extends ObjectReferenceInt Property Loop AutoFloat Property Health AutoEvent OnLoad()While Loop == 0 ;Do crap while Loop is zero. Should always run.Health = Self.GetAV("Health") ;This should repeatedly get the actors health. Please tell me if not. If Self.GetAV("Health") < 5 ;Check if the players health is less than 5. Debug.Notification("Oh No! May Talos Save You!") ;Sample Message... But wouldn't it cause a loop? Return ;Go back to the start. EndIfEndWhileEndEvent
