Hiding Items in Player Inventory List

Post » Wed Jun 20, 2012 8:57 pm

Hey guys.

I was wondering if anyone had seen anything regarding the CK that would allow for an item to exist in a player's inventory, but not show up on the inventory list. I'm trying to add and equip a token (a piece of armor) via script but if at all possible I don't want the token to show up in the inventory in-game (just because there's no need for it to be accessible to the user and might confuse people using the mod).

Alternatively, if anyone knows of a way for the player to equip an object without it being in their inventory that would work as well.

Thanks!
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Dina Boudreau
 
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Post » Wed Jun 20, 2012 8:26 pm

Disable()
Delete()

Edit: Wups. Meant to edit this...
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Jon O
 
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Post » Wed Jun 20, 2012 7:54 pm

Make it an ARMO and untick its "Playable" flag.

Great, thanks! I just found another solution as well. Apparently if you give it a blank display name it won't show up in the inventory either.
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Angela
 
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Post » Thu Jun 21, 2012 12:44 am

I was wondering if anyone had seen anything regarding the CK that would allow for an item to exist in a player's inventory, but not show up on the inventory list.
Make it an ARMO and untick its "Playable" flag to hide it.
Alternatively, if anyone knows of a way for the player to equip an object without it being in their inventory that would work as well.
http://www.creationkit.com/EquipItem_-_Actor will give and equip akItem, but the http://www.creationkit.com/OnEquipped_-_ObjectReference event won't fire. Is it a menu?
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Kortknee Bell
 
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Post » Wed Jun 20, 2012 10:08 pm

i believe if you check "non playable" your token will not be equippable

the only way to make an invisible equippable armor is to leave the name blank (not the Editor ID, i mean the in-game name of the armor)

example:

the Unarmed weapon (yes bare-fists is actually an equipped weapon that force-unequips all other weapons)
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Kahli St Dennis
 
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