Anybody willing to help my Mod Project with scripts?

Post » Wed Jun 20, 2012 6:32 pm

Hi, i am requesting anyone who can script on papyrus for this project:


http://skyrim.nexusmods.com/downloads/file.php?id=10175


I know nothing about papyrus or any other type of code... and i been wanting to create a couple of effects to some of my animals, so far my Predator Animals behave pretty damn realistic except that when they are not hunting they pretty much attack anything on sight, and i want to give them a script to make them calm down and stop attacking everything untill they get attacked or one of my hunting Ai Packages starts running, then they can go back to be aggresive, i tried setting them as unaggresive and they keept attacking enemy factions on sight... they end up killing everything in the area, i would also like to know if a second effect can be added within this same script so that when they encounter another predator there is a chance for them to flee if they get outnumbered or overwelmed by the enemy Lvl, lets say a 30% chance, could be done by checking if actor is part of "X predator" faction or by checking actor Lvl.

I also would like a second script for "Prey" animals, so that when they get damage to 40% of their health or lower they will start slowing down, to give the illusion of getting tired by their wounds.

Thats pretty much it, if anyone is willing to do these scripts for me i would appreciate it and obviously all credits will be given to who ever decides to help in that department.
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Stu Clarke
 
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Post » Wed Jun 20, 2012 10:02 pm

bump?
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Sarah Evason
 
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Post » Wed Jun 20, 2012 7:59 pm

Hello, I'll be able to help you out with scripts in about a month (currently working with my mod in WIP : and I didn't have a thorough look at Paqpyrus yet but I know how to script Oblivion : I'd only need about a week to get acquainted with Papyrus, so in a month...)

In the mean time, I'd guess that you've already tried to simply copy vanilla creatures and then modify their texture paths (giving a path to modded nif files referring to modded textures) : after having created a race (from duplicating) or modded an existing one, that race must be referenced by the actor you also need to create (under Traits tab) which in turn would be used to instantiate your creature in the wild. What about their AI packages (under "Default Package List"), their factions, their class (a list under stats tab), their combat Style (under AI Data), and the "Override from behavior graph" (Attack Data tab) ? Given the "inheritance nature of things" in our context, It would be a good start to use vanilla actor models that would suit your short term needs.
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priscillaaa
 
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Post » Thu Jun 21, 2012 1:51 am

All that you listed is been done already, i got spawn points all over Skyrim with their LvlLists, so far i only need the scripts and maybe tweak the the ai Packages a bit (mostly to make them work even better), i dont mind waiting so far the mod is been out for about 2 months and been getting arround 100 endorsemants each month, so thank you for accepting the request ill gladly wait till you finish your own projects and get updated with the Scripting code for Papyrus, as soon as youre ready send me a PM so we can talk a little more about the script effects.

In the meantime if anyone else wants to help with the script ill gladly take all the help i can.
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Adam Kriner
 
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