» Wed Jun 20, 2012 7:49 pm
Try this on a backup first.
Make a new cell in your esp. Go to your faulty cell and select everything with a drag box. While everything is selected, go to the offending door and click on it while holding Ctrl to un-select it.
Now right click on the active objects that are still selected. Choose dulicate and wait while they're duplicated (can take a while for a lot of objects). When that's done, right click again and select Cut.
Open your newly created cell and right click the void and select Paste in place. Now delete your bad cell and save. Quit the CK, then start it again and load your cell. The offending door should be gone.
Dont forget to show all markers and rooms/portals, or they will be left behind in the faulty cell. Just re-do the navmesh for the new cell.
[Edit]
I also turn off the snap grid, just in case some of the hand placed object jump to the new grid snap.