Lighting Changes Revert to Vanilla Cell

Post » Thu Jun 21, 2012 10:00 am

I have modified the lighting in cell cragwallowslope01 as follows

1. reduced the Ambient, Fog Near, Fog Far, Directional, and Directional Ambient RGB values to 0,0,0
2. set a number of omni lights to "initially disabled"
3. reduced the radius and brightness of a number of light objects
4. changed the emittance for certain FXMistLow objects to NONE.

In the Render Window, it looks appropriate; however when I go ingame and COC cragwallowslope01 from the start menu, the lighting is reverted to the vanilla version of the cell. If I walk forward from the COC marker and take the right tunnel leading to a larger chamber, when I step into the the larger chamber, suddenly the lighting transitions to the correct (significantly darker) modded version. If I step backwards, the lighting transitions back to vanilla.

Is this a bug, or is there something I am doing wrong. I haven't observed this "transitioning" effect in any other modified vanilla cell I've worked on previously.

If anyone cares to help me test this, you may download the plugin file http://www.4shared.com/file/qPKYjP79/CragwallowSlope01TEST.html?
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Chris Johnston
 
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Post » Thu Jun 21, 2012 8:27 am

Lighting can be set with roombounds to values other than those in the cell parameters. I believe the area that is lit correctly is not in a roombound, or not in a roombound that alters the lighting. To correct this effect, remove all the lighting changes that roombounds do, or remove the roombounds (Not recommended).
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Luis Reyma
 
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Post » Wed Jun 20, 2012 7:20 pm

Lighting can be set with roombounds to values other than those in the cell parameters. I believe the area that is lit correctly is not in a roombound, or not in a roombound that alters the lighting. To correct this effect, remove all the lighting changes that roombounds do, or remove the roombounds (Not recommended).

Thanks very much - figured out the problem Alex!

In my Show/Hide menu I had roombounds set to invisible! :facepalm:
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LADONA
 
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