Currently I am using animation events to detect when the player attacks, but I cannot tell if the attack is a power attack or not. Is there a way to do this?
Thank you!
AttackStartAttackPowerStartLeftAttackPowerStartRightAttackPowerDirectionalStartAttackPowerStartForawardAttackPowerStartBackwardAttackPowerStartDualWield
Debug.SendAnimationEvent(Reference, "AttackStart") ;This is just a normal swing.Debug.SendAnimationEvent(Reference, "AttackPowerStartRight") ; A Right power attack.